How To Play
WHAT YOU NEED (Per Player)
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Trinitas Deck: 50–100 cards
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Blessing Deck: 50-100 cards (10 Universal Blessings max)
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Adversarius Deck: At least 100 cards (no max)
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Six-sided die
* Paper + pen to track points (optional)
OBJECTIVE
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Trinitas wins by reducing Adversarius' Sin points to 0
- Adversarius wins by reducing all Trinitas players' Grace points to 0
PLAYER SETUP
- 1–3 Trinitas players vs 1 Adversarius
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Turn Order:
- 1st Trinitas player → Adversarius vs 1st Trinitas player
- 2nd Trinitas player → Adversarius vs 2nd Trinitas player
- 3rd Trinitas player → Adversarius vs 3rd Trinitas player
- 1st Trinitas player → Adversarius vs 1st Trinitas player
GENERAL RULES
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Trinitas go first
- Players draw 1 card at the end of their turn
- Trinitas choose between a Trinitas or Blessing card
- Trinitas choose between a Trinitas or Blessing card
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Trinitas players cannot attack each other
- No mixing Trinitas and Adversarius cards in decks
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Trinitas cannot recycle their discarded cards
- Adversarius can recycle their discarded cards
WIN/LOSE CONDITIONS
- A Trinitas player with 0 Grace points is out
- If all Trinitas are out → Adversarius wins
- If Adversarius reaches 0 Sin points → Trinitas wins
TRINITAS RULES
Starting Setup
- Start with 100 Grace points (max limit)
- Shuffle both decks and place face down
- Draw 7 Trinitas cards + 1 Blessing card
Turn Actions
- Start turn: Draw 1 Blessing
- End turn: Draw 1 card (Trinitas OR Blessing)
- Can play multiple cards from their hand per turn:
- Limit 1 Intercessor
- Limit 1 Martyr
- Limit 1 Enhancement
- Limit 1 Deus (if played, no one else can play one)
- Unlimited Blessings
- Limit 1 Intercessor
Card Limits
- Max 3 Intercessors and 3 Martyrs active at once
- To replace one, discard the old one and its attached Blessings
(unless card ability says otherwise) - Intercessor's special ability can be played immediately once played, but only 1 intercessor special ability can be utilized per turn.
Team Play
- You can give cards to teammates on your turn
- You cannot take teammate’s cards during your turn
Special Abilities
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Intercessor abilities activate once per turn *unless stated otherwise
- Enhancement abilities only last one turn *unless stated otherwise
Special Rules
- The Deus card can only be played once per game
- Trinitas players can’t return to the game once eliminated
*unless Enhancement card is played afterwards and says otherwise
ADVERSARIUS RULES
Starting Setup
- Start with 100 Sin points
- Shuffle decks and place 2 segregated decks face down (Enemy cards & Sin/Vice cards)
*If someone is playing as the Adversarius, Draw 10 cards for starting hand plays cards at the Adversarius player's discretion
Turn Actions
- Flip 2 cards per turn
- Roll to determine which deck to draw from (odd roll is Enemy, even roll is Sin/Vice)
- Once 3 Enemy cards are active in the game, Adversarius must roll die to activate each individual Enemy attack. (must roll an odd number to attack, otherwise they do nothing)
- End of turn: *If someone is playing as the Adversarius, draw 1 card
Adversarius Card Abilities
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Vice cards: Ability activates for 1 turn if roll succeeds
- If roll fails → discard
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Sin cards: Ability stays active if first roll succeeds
- If first roll fails → discard
- Every turn, roll again for each active sin
If successful the sin activates it's ability
If unsuccessful the sin stays active but does nothing
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Enemy cards:
Enemies attack during the turn they’re played - Max of 3 duplicate Enemy cards but counts as 1 card
- Duplicates stack values:
- 2 cards = x2 (ATK + DEF) values
- 3 cards = x3 (ATK + DEF) values
*To play another duplicate Enemy, the current 3 cards must be discarded
- Duplicates stack values:
GLOSSARY
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DEF (Defense): Protects Grace or Sin points.
*Used by Martyrs and Enemies.
*When DEF hits 0, card is discarded. -
ATK (Attack): Damages opposing DEF or life points.
*Used by Intercessors and Enemies. - Active: A card that’s in play on the board
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Play: Any card action
*Placing a Blessing, Intercessor, Enemy and so on. - Turn: A player’s full round of actions/plays