How To Play


WHAT YOU NEED (Per Player)

  • Trinitas Deck: 50–100 cards
  • Blessing Deck: 50-100 cards (10 Universal Blessings max)
  • Adversarius Deck: At least 100 cards (no max)
  • Six-sided die
    * Paper + pen to track points (optional)

OBJECTIVE

  • Trinitas wins by reducing Adversarius' Sin points to 0
  • Adversarius wins by reducing all Trinitas players' Grace points to 0

PLAYER SETUP

  • 1–3 Trinitas players vs 1 Adversarius
  • Turn Order:
    • 1st Trinitas player → Adversarius vs 1st Trinitas player
    • 2nd Trinitas player → Adversarius vs 2nd Trinitas player
    • 3rd Trinitas player → Adversarius vs 3rd Trinitas player

GENERAL RULES

  • Trinitas go first
  • Players draw 1 card at the end of their turn
    • Trinitas choose between a Trinitas or Blessing card
  • Trinitas players cannot attack each other
  • No mixing Trinitas and Adversarius cards in decks
  • Trinitas cannot recycle their discarded cards
  • Adversarius can recycle their discarded cards

WIN/LOSE CONDITIONS

  • A Trinitas player with 0 Grace points is out
  • If all Trinitas are out → Adversarius wins
  • If Adversarius reaches 0 Sin points → Trinitas wins


TRINITAS RULES

Starting Setup

  • Start with 100 Grace points (max limit)
  • Shuffle both decks and place face down
  • Draw 7 Trinitas cards + 1 Blessing card

Turn Actions

  • Start turn: Draw 1 Blessing
  • End turn: Draw 1 card (Trinitas OR Blessing)
  • Can play multiple cards from their hand per turn:
    • Limit 1 Intercessor
    • Limit 1 Martyr
    • Limit 1 Enhancement
    • Limit 1 Deus (if played, no one else can play one)
    • Unlimited Blessings

Card Limits

  • Max 3 Intercessors and 3 Martyrs active at once
  • To replace one, discard the old one and its attached Blessings
    (unless card ability says otherwise)
  • Intercessor's special ability can be played immediately once played, but only 1 intercessor special ability can be utilized per turn. 

Team Play

  • You can give cards to teammates on your turn
  • You cannot take teammate’s cards during your turn

Special Abilities

  • Intercessor abilities activate once per turn *unless stated otherwise
  • Enhancement abilities only last one turn *unless stated otherwise

Special Rules

  • The Deus card can only be played once per game
  • Trinitas players can’t return to the game once eliminated
    *unless Enhancement card is played afterwards and says otherwise

ADVERSARIUS RULES

Starting Setup

  • Start with 100 Sin points
  • Shuffle decks and place 2 segregated decks face down (Enemy cards & Sin/Vice cards) 

*If someone is playing as the Adversarius, Draw 10 cards for starting hand plays cards at the Adversarius player's discretion

Turn Actions

  • Flip 2 cards per turn
  • Roll to determine which deck to draw from (odd roll is Enemy, even roll is Sin/Vice)
  • Once 3 Enemy cards are active in the game, Adversarius must roll die to activate each individual Enemy attack. (must roll an odd number to attack, otherwise they do nothing)
  • End of turn: *If someone is playing as the Adversarius, draw 1 card

Adversarius Card Abilities

  • Vice cards: Ability activates for 1 turn if roll succeeds
    • If roll fails → discard
  • Sin cards: Ability stays active if first roll succeeds
    • If first roll fails → discard
    • Every turn, roll again for each active sin
      If successful the sin activates it's ability
      If unsuccessful the sin stays active but does nothing
  • Enemy cards:
    Enemies attack during the turn they’re played
  • Max of 3 duplicate Enemy cards but counts as 1 card
    • Duplicates stack values:
      • 2 cards = x2 (ATK + DEF) values
      • 3 cards = x3 (ATK + DEF) values
        *To play another duplicate Enemy, the current 3 cards must be discarded

GLOSSARY

  • DEF (Defense): Protects Grace or Sin points. 
    *Used by Martyrs and Enemies. 
    *When DEF hits 0, card is discarded.
  • ATK (Attack): Damages opposing DEF or life points.
    *Used by Intercessors and Enemies.
  • Active: A card that’s in play on the board
  • Play: Any card action
    *Placing a Blessing, Intercessor, Enemy and so on.
  • Turn: A player’s full round of actions/plays